Reverse Index
Referencing “Demon-Glass Scavenger”
Every codex entry that links to Demon-Glass Scavenger. 13 entries.
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Demon Glass
The pane that looks back and invoices the sin
Demon glass is warm responsive shard-substance from Wound-sites, Wrath slag-plains, and Lust courts: contraband when raw, optical supply when useful.
Codex Ref. XIII.1.58-001

Lantern Brotherhood Vigilante
Eight thousand four hundred tolerated blades, licensed by a subordinate clause — the Synod's night made visible and officially nonexistent.
Eight thousand four hundred tolerated blades in five Watch Circles, licensed by a subordinate clause in a curfew ordinance — the Synod's night made visible and officially nonexistent.
Codex Ref. XII.25.01-001

Lust-court debris
Condemned as contraband, requisitioned as optics
Lust-court debris is the court-born stream of demon glass: recovered from hostile palaces, quieted at the bench, condemned by Purity, and delivered to War as optics.
Codex Ref. XIII.1.58-002

Lust-palace
The palace breaks; its business continues
Lust-palaces turn people into sensations and shed glass that keeps the habit. The Church condemns the buildings while requisitioning their fragments.
Codex Ref. II.5.06-002

Martial Code 22-A
The smoke may write. The reader must answer.
Martial Code 22-A names voluntary spiritual contamination: reading smoke-text and specified demon-glass recovery under Standing Order 14-K. I hold the citations; the full Code and its prescribed sentence remain beyond my desk.
Codex Ref. XIII.1.22-001

Massacre at old Constantinople
The guns left black glass; the living supplied a parish
An A.S. 201 survey of the Glass Parish account: a mistimed barrage at old Constantinople, a regiment reported vaporised, and prayers that survived. The massacre itself remains undated.
Codex Ref. VII.8.10-201

Mirror Riot of Varna
The harbour saw itself without meat
The A.S. 151 Mirror Riot of Varna taught sailors, Polishers, civilians, and Purity that raw demon glass should never be smashed where a crowd can see its bones leave first.
Codex Ref. VII.8.10-005

Quieters
Refusal is the only prophecy that returns with cargo
Quieters are the dominant faction within the Demon-Glass Scavenger trade: handlers who treat shard-whispers as contamination, wrap faster than they wonder, and survive by refusing revelation.
Codex Ref. XII.13.05-001

Saint-Anonymous of the Glass Parish
The nameless patron who keeps the shard from learning the road
Saint-Anonymous of the Glass Parish is the unauthenticated patron invoked by demon-glass scavengers, wrappers, route-null couriers, and other professionals whose safest miracle is remaining unnamed.
Codex Ref. III.2.01-110

Seers
Dangerous attention, mispriced as wisdom
Seers are the listening minority within the Demon-Glass Scavenger trade: useful for route omens, seam detection, and ambush warnings, disastrous whenever a shard learns their name.
Codex Ref. XII.13.06-001

Standing Order 14-K
The law that forbids the fuel by which the righteous keep warm
Standing Order 14-K forbids black diesel, demon glass, scripture-smoke, and every useful contamination the Synod condemns in public and routes by night.
Codex Ref. XIII.1.96-134

Wrath-Slag
Anger, cooled badly, remains warm
Wrath-slag is Maldrake's violence cooled into matter: warm, accusatory, useful, illegal, and always listening for an excuse.
Codex Ref. XIII.1.58-045

Zones 5 through 7
Mud, mouth, water — the outer grammar of danger
Zones 5 through 7 are the Synod’s controlled contact belt: contested mud, demonic custody, sea-rim commerce, contraband, pilgrimage, and useful contamination.
Codex Ref. XIII.1.00-207

